MELON SOUR

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Realistic Melon Sour

Digital art

09/11/2024

digital art, blender

melon sour cocktail

A scene I made of a melon sour with realism as a goal. I still have loads of things I want to tweak but I had to round it up at some point so here it is. Some miscellaneous notes for my future self about the things I did in this piece.

  • Clip meshes that are adjacent to glass to get the right look.
  • Crank up the values for total, glossy, transmission and transparent to get rid of black areas in glass.
  • Check normals for weird looking surfaces.
  • Use non-color data for roughness, normals and height nodes and srgb data for the basemap.
  • For roughness, white is matte and black is glossy.
  • Mix an imperfection texture with the roughness texture to create smudges on the surface.
  • Control Shift click with the node wrangler addon enabled to preview the output of a node.
  • Texture coordinate node into a mapping node is the preferred method of manipulating textures (not resizing them in the UV editor).
  • Enable caustics by checking shadow caustics on the light, Object > Shading > Caustics > Cast/Receive Shadow Caustics for relevant objects.
  • Mark vertices as seams as locations to 'cut open' in UV unwrap.
  • Check Render > Film > Transparent for a transparent background (I always forget where this is).
  • Group nodes into a node group which can be entered and exited with tab. Append/Link a node group to import it into another blender file.
  • Link a volume absorption/principled volume node into the volume output for clear and cloudy liquids respectively.

Some behind the scene progress pictures.

melon sour cocktail draft

The first iteration I made with a cloudy liquid.

melon sour bottle

Decided to model a bottle of an actual product and learnt some things about texturing in the process. Took some shortcuts for the cap since it wasn't visible in the final render.

melon sour cocktail solid

And ofcourse a solid view.